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Others are unique to the stage like wallriding alarm bells or ollieing over a homeless man 5 times (which just feels cruel). Some tasks persist across levels, like getting a high enough score or combo and collecting SKATE and secret tapes.
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Controls are standardized and customizable across all levels of both games as well, turns out you can teach old dogs new tricks, so you can do all the reverts, spine transfers, and 900s you want on any stage.Īs for what you’ll be doing in those stages, you’ve got a checklist in each level to complete. I mostly used the D-Pad on my old DS4 controller, so that may be at fault, but it’s worth mentioning regardless. The “mostly” there is very infrequent, but I would find my skater doing some tricks or releasing an ollie when I didn’t want them to. It feels just a bit better than the warehouse demo even. Whatever Pro you choose to play as or choose to create your own skater, the game feels mostly responsive and easy to control. I was actually very surprised how much muscle memory came back to me considering it’s been over a decade since I’ve played one of these, and that’s thanks to the excellent controls.
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If you’ve played any game in the franchise, you’ll feel right at home here. The years have been surprisingly kind to the locations you’ll visit, thanks to Vicarious Visions, as you’ll collect secret tapes, jump sick gaps, and perform gnarly tricks, bruh. THPS1+2 is a remake/combination of the first two games in the series, released in 19 respectively. There’s no story in Pro Skater 1 + 2, no controller gimmicks, just pure skateboarding fun – and that’s the way I like it.
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The franchise fell out of the public consciousness after subsequent games added unneeded features that didn’t add to the core gameplay in any way. Many people, like myself, have a lot of nostalgia for the Pro Skater games. The Tony Hawk series has returned to its former glory.
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